<script src="/js/threejs/threer92.js"></script>
<script src="/example/threejs/solarsystem/files/OrbitControls.js"></script>
var scene = new THREE.Scene();
var textureTree = new THREE.TextureLoader().load("/img/threejs/tree.png");
for (let i = 0; i < 100; i++) {
var spriteMaterial = new THREE.SpriteMaterial({
var sprite = new THREE.Sprite(spriteMaterial);
sprite.scale.set(100, 100, 1);
var k1 = Math.random() - 0.5;
var k2 = Math.random() - 0.5;
sprite.position.set(1000 * k1, 50, 1000 * k2)
var planeGeometry = new THREE.PlaneGeometry(1100,1100);
var planeMaterial = new THREE.MeshLambertMaterial({