<script src="/js/threejs/threer92.js"></script>
<script src="/example/threejs/solarsystem/files/OrbitControls.js"></script>
var scene = new THREE.Scene();
var textureTree = new THREE.TextureLoader().load("/img/threejs/rain.png");
var group = new THREE.Group();
for (let i = 0; i <800; i++) {
var spriteMaterial = new THREE.SpriteMaterial({
var sprite = new THREE.Sprite(spriteMaterial);
sprite.scale.set(8, 10, 1);
var k1 = Math.random() - 0.5;
var k2 = Math.random() - 0.5;
sprite.position.set(600 * k1, 300 * Math.random(), 600 * k2);