案例:Three 手动创建骨骼网格模型     状态:可编辑再运行    进入横版
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        geometry.skinWeights.push(new THREE.Vector4(1 - (vertex.y - 100) / 20, 0, 0, 0));
 
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<!DOCTYPE html>
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<html lang="en">
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<head>
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  <meta charset="UTF-8">
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  <title>Three 手动创建骨骼网格模型</title>
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  <style>
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    body {
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      margin: 0;
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      overflow: hidden;
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      /* 隐藏body窗口区域滚动条 */
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    }
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  </style>
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  <script src="/js/threejs/threer92.js"></script>
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  <script src="/example/threejs/solarsystem/files/OrbitControls.js"></script>
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</head>
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<body>
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  <script>
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    /**
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     * 创建场景对象Scene
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     */
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    var scene = new THREE.Scene();
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    /**

 运行结果 
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