原文地址
https://github.com/MY729/front-common-funtion/blob/master/picture-code-demo/README.md
预览地址
https://my729.github.io/front-common-funtion/picture-code-demo/picture-code.html
准备工作
demo 基于 vue + elelment-ui
首先创建一个html文件, 并引入 vue 和 elelment-ui(注意还有样式文件)
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <meta http-equiv="X-UA-Compatible" content="ie=edge">
- <title>Document</title>
- <!-- elelment-ui样式 -->
- <link rel="stylesheet" href="https://unpkg.com/element-ui/lib/theme-chalk/index.css">
- </head>
- <body>
-
- </body>
- <!-- 引入vue -->
- <script src="https://cdn.jsdelivr.net/npm/vue"></script>
- <!-- 引入element-ui -->
- <script src="https://unpkg.com/element-ui/lib/index.js"></script>
- </html>
接下来就可以写我们的打码功能啦
实现思路
- 创建canvas画布,并将要打码的图片绘制上去
- 监听鼠标在图片上的点击,移动、松开事件,在canvas画布上绘制要打码的区域
- 处理绘制的打码区域
- 保存打码后的图片
将要打码的图片绘制到canvas画布上
- // 初始化 绘制图片
- toCode (currentImg) {
- this.$nextTick(() => {
- // 获取将要绘制的canvas的父元素节点
- let parentId = document.getElementById('parentId')
- // 初始化图片
- let drawImg = new Image()
- drawImg.setAttribute('crossOrigin', 'anonymous')
- drawImg.crossOrigin = 'Anonymous'
- drawImg.src = currentImg
- // 创建canvas元素并添加到父节点中
- let addCanvas = document.createElement('canvas')
- parentId.appendChild(addCanvas)
- let canvas = parentId.lastElementChild
- canvas.id = 'imgCanvas'
- if (canvas.getContext) {
- let ctx = canvas.getContext('2d')
- // 绘制图片
- drawImg.onload = function () {
- canvas.width = 720
- canvas.height = 500
- ctx.drawImage(drawImg, 0, 0, 720, 500)
- }
- }
- })
- }
点击打码按钮,绘制打码区域
思路:
- 鼠标点击,获取点击时的坐标,每次点击前可能会存在打过码的区域,先清除画布,重新绘制图片
- 鼠标移动,开始绘制打码的矩形,通过移动的坐标和上面点击的点坐标确定绘制的矩形坐标和宽高
- 将绘制的打码矩形,分割成一个个宽高15像素的小正方形,并给每个小正方形生产随机颜色
- 鼠标松开,停止绘制矩形
- // 打码
- dialogCode (img) {
- let parentId = document.getElementById('parentId')
- let canvas = document.getElementById('imgCanvas')
- if (canvas.getContext) {
- let ctx = canvas.getContext('2d')
- let drawImage = new Image()
- drawImage.crossOrigin = 'Anonymous'
- drawImage.src = img
- drawImage.onload = () => {
- ctx.drawImage(drawImage, 0, 0, 720, 500)
- }
- // 鼠标点击
- parentId.onmousedown = e => {
- ctx.clearRect(0, 0, canvas.width, canvas.height)
- ctx.drawImage(drawImage, 0, 0, 720, 500)
- this.flag = true
- this.clickX = e.offsetX // 鼠标点击时的X
- this.clickY = e.offsetY // 鼠标点击时的Y
- }
- // 鼠标松开
- parentId.onmouseup = () => {
- this.flag = false
- }
- // 鼠标按下
- parentId.onmousemove = e => {
- if (this.flag) {
- ctx.clearRect(0, 0, canvas.width, canvas.height)
- ctx.drawImage(drawImage, 0, 0, 720, 500)
- ctx.beginPath()
- let pixels = [] // 二维数组,每个子数组有5个值(绘制矩形左上角的X坐标、y坐标,矩形的宽、高,生成的4位随机数用于颜色值)
- for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) {
- for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
- pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
- }
- for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
- pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
- }
- }
- for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) {
- for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
- pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
- }
- for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
- pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
- }
- }
- // 遍历数组绘制小正方形块
- for (let i = 0; i < pixels.length; i++) {
- ctx.fillStyle = '#bf' + pixels[i][4]
- ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])
- }
- ctx.fill()
- ctx.closePath()
- }
- }
- }
- }
保存
- // 保存
- dialogUpload () {
- let canvas = document.getElementById('imgCanvas')
- let tempImg = canvas.toDataURL('image/png')
- let imgURL = document.getElementById('imgURL')
- imgURL.crossOrigin = 'Anonymous'
- imgURL.src = tempImg
- }
源码
复制到html文件可预览
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <meta http-equiv="X-UA-Compatible" content="ie=edge">
- <title>使用canvas一步步实现图片打码功能</title>
- <!-- elelment-ui样式 -->
- <link rel="stylesheet" href="https://unpkg.com/element-ui/lib/theme-chalk/index.css">
- <style type="text/css">
- .rc-code__buttons {
- margin: 20px;
- }
- </style>
- </head>
- <body>
- <div id="app">
- <div class="rc-code__buttons">
- <h1>vue项目中使用canvas一步步实现图片打码功能</h1>
- <el-button type="primary" @click="dialogCode(data.img_url)">打码</el-button>
- <el-button type="success" @click="dialogUpload()">保存</el-button>
- </div>
- <el-row>
- <el-col :span="12"><h3>点击打码按钮,在图片上绘制打码区域; 点击保存,生成打码后的图片</h3></el-col>
- <el-col :span="12"><h3>保存后的图片</h3></el-col>
- <el-col :span="12"><div id="parentId"></div></el-col>
- <el-col :span="12"><img id="imgURL"/></el-col>
- </el-row>
- </div>
- </body>
- <!-- 引入vue -->
- <script src="https://cdn.jsdelivr.net/npm/vue"></script>
- <!-- 引入element-ui -->
- <script src="https://unpkg.com/element-ui/lib/index.js"></script>
- <script>
- new Vue({
- el: '#app',
- data () {
- return {
- data: {
- img_url: 'https://avatars0.githubusercontent.com/u/26196557?s=460&v=4'
- },
- flag: false, // 是否绘制矩形
- clickX: '', // 开始绘制矩形时,鼠标点击时的x坐标
- clickY: '' // 开始绘制矩形时,鼠标点击时的y坐标
- }
- },
- mounted() {
- this.toCode(this.data.img_url)
- },
- methods: {
- // 初始化 绘制图片
- toCode (currentImg) {
- this.$nextTick(() => {
- let parentId = document.getElementById('parentId')
- let drawImg = new Image()
- drawImg.setAttribute('crossOrigin', 'anonymous')
- drawImg.crossOrigin = 'Anonymous'
- drawImg.src = currentImg
- let addCanvas = document.createElement('canvas')
- parentId.appendChild(addCanvas)
- let canvas = parentId.lastElementChild
- canvas.id = 'imgCanvas'
- if (canvas.getContext) {
- let ctx = canvas.getContext('2d')
- drawImg.onload = function () {
- canvas.width = 720
- canvas.height = 500
- ctx.drawImage(drawImg, 0, 0, 720, 500)
- }
- }
- })
- },
- // 打码
- dialogCode (img) {
- let parentId = document.getElementById('parentId')
- let canvas = document.getElementById('imgCanvas')
- if (canvas.getContext) {
- let ctx = canvas.getContext('2d')
- let drawImage = new Image()
- drawImage.crossOrigin = 'Anonymous'
- drawImage.src = img
- drawImage.onload = () => {
- ctx.drawImage(drawImage, 0, 0, 720, 500)
- }
- parentId.onmousedown = e => {
- ctx.clearRect(0, 0, canvas.width, canvas.height)
- ctx.drawImage(drawImage, 0, 0, 720, 500)
- this.flag = true
- this.clickX = e.offsetX // 鼠标点击时的X
- this.clickY = e.offsetY // 鼠标点击时的Y
- }
- parentId.onmouseup = () => {
- this.flag = false
- }
- parentId.onmousemove = e => {
- if (this.flag) {
- ctx.clearRect(0, 0, canvas.width, canvas.height)
- ctx.drawImage(drawImage, 0, 0, 720, 500)
- ctx.beginPath()
- let pixels = [] // 二维数组,每个子数组有5个值(绘制矩形左上角的X坐标、y坐标,矩形的宽、高,生成的4位随机数用于颜色值)
- for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) {
- for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
- pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
- }
- for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
- pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
- }
- }
- for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) {
- for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
- pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
- }
- for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
- pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
- }
- }
- for (let i = 0; i < pixels.length; i++) {
- ctx.fillStyle = '#bf' + pixels[i][4]
- ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])
- }
- ctx.fill()
- ctx.closePath()
- }
- }
- }
- },
- // 保存
- dialogUpload () {
- let canvas = document.getElementById('imgCanvas')
- let tempImg = canvas.toDataURL('image/png')
- let imgURL = document.getElementById('imgURL')
- imgURL.crossOrigin = 'Anonymous'
- imgURL.src = tempImg
- }
- }
- })
- </script>
- </html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持w3xue。