本文实例为大家分享了JS实现圆形进度条拖拽滑动的具体代码,供大家参考,具体内容如下
效果展示
半圆进度条效果

圆形进度条

代码实现
- <!doctype html>
- <html lang="en">
- <head>
- <meta charset="UTF-8" />
- <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
- <title> 圆形进度条拖拽滑动 </title>
- </head>
- <body>
- <canvas id="canvasId" width="400" height="400"></canvas>
- <script type="text/javascript">
- var canvas = document.getElementById("canvasId");
- var ctx = canvas.getContext("2d");
- var ox = 200;
- var oy = 200;
- var or = 180;
- var br = 15;
- var moveFlag = false;
-
- function offset(r,d) {//根据弧度与距离计算偏移坐标
- return {x: -Math.sin(r)*d, y: Math.cos(r)*d};
- };
-
- function draw(n) {
- ctx.clearRect(0,0,canvas.width,canvas.height);
- ctx.strokeStyle = "#99a";
- ctx.lineWidth = 5;
- ctx.beginPath();
- ctx.arc(ox,oy,or,0,Math.PI,true);//半圆
- // ctx.arc(ox,oy,or,0,2*Math.PI,true);//整圆
- ctx.stroke();
- ctx.strokeStyle = "#69f";
- ctx.lineWidth = 5;
- ctx.beginPath();
- ctx.arc(ox,oy,or,Math.PI,(n*2+0.5)*Math.PI,false);
- // ctx.arc(ox,oy,or,0.5*Math.PI,(n*2+0.5)*Math.PI,false);
- ctx.stroke();
- ctx.fillStyle = "#69f";
- ctx.font = "80px Arial";
- ctx.textAlign = "center";
- ctx.textBaseline = "middle";
- ctx.fillText(Math.round(n*100-25)+"%",ox,oy);
- ctx.fillStyle = "#00f";
- ctx.beginPath();
- var d = offset(n*2*Math.PI,or);
- ctx.arc(ox+d.x,oy+d.y,br,0,2*Math.PI,true);
- ctx.fill();
- }
-
- var on = ("ontouchstart" in document)? {
- start: "touchstart", move: "touchmove", end: "touchend"
- } : {
- start: "mousedown", move: "mousemove", end: "mouseup"
- };
-
- function getXY(e,obj) {
- var et = e.touches? e.touches[0] : e;
- var x = et.clientX;
- var y = et.clientY;
- return {
- x : x - obj.offsetLeft + (document.body.scrollLeft || document.documentElement.scrollLeft),
- y : y - obj.offsetTop + (document.body.scrollTop || document.documentElement.scrollTop)
- }
- }
-
- canvas.addEventListener(on.start, function(e) {
- moveFlag = true;
- }, false);
-
- canvas.addEventListener(on.move, function(e) {
- if (moveFlag) {
- var k = getXY(e,canvas);
- var r = Math.atan2(k.x-ox, oy-k.y);
- var hd = (Math.PI+r)/(2*Math.PI);
-
- // 半圆的滑动范围判断
- if (hd <= 0.75 && hd >= 0.25) {
- draw(hd);
- }
- }
- }, false);
-
- canvas.addEventListener(on.end, function(e) {
- moveFlag = false;
- }, false);
-
- draw(0.25);
- </script>
-
- </body>
- </html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持w3xue。