1. 项目介绍
这是一个基于Spring boot + Mybatis Plus + Redis 的简单案例。
主要是将活动内容、奖品信息、记录信息等缓存到Redis中,然后所有的抽奖过程全部从Redis中做数据的操作。
大致内容很简单,具体操作下面慢慢分析。
2. 项目演示
话不多说,首先上图看看项目效果,如果觉得还行的话咱们就来看看他具体是怎么实现的。


3. 表结构
该项目包含以下四张表,分别是活动表、奖项表、奖品表以及中奖记录表。具体的SQL会在文末给出。

4. 项目搭建
咱们首先先搭建一个标准的Spring boot 项目,直接IDEA创建,然后选择一些相关的依赖即可。
4.1 依赖
该项目主要用到了:Redis,thymeleaf,mybatis-plus等依赖。
- <dependencies>
-
- <dependency>
- <groupId>org.springframework.boot</groupId>
- <artifactId>spring-boot-starter-data-redis</artifactId>
- </dependency>
-
- <dependency>
- <groupId>org.springframework.boot</groupId>
- <artifactId>spring-boot-starter-thymeleaf</artifactId>
- </dependency>
-
- <dependency>
- <groupId>org.springframework.boot</groupId>
- <artifactId>spring-boot-starter-web</artifactId>
- </dependency>
-
- <dependency>
- <groupId>mysql</groupId>
- <artifactId>mysql-connector-java</artifactId>
- <scope>runtime</scope>
- </dependency>
-
- <dependency>
- <groupId>org.springframework.boot</groupId>
- <artifactId>spring-boot-starter-test</artifactId>
- <scope>test</scope>
- </dependency>
-
- <dependency>
- <groupId>com.baomidou</groupId>
- <artifactId>mybatis-plus-boot-starter</artifactId>
- <version>3.4.3</version>
- </dependency>
-
- <dependency>
- <groupId>com.baomidou</groupId>
- <artifactId>mybatis-plus-generator</artifactId>
- <version>3.4.1</version>
- </dependency>
-
- <dependency>
- <groupId>com.alibaba</groupId>
- <artifactId>fastjson</artifactId>
- <version>1.2.72</version>
- </dependency>
-
- <dependency>
- <groupId>com.alibaba</groupId>
- <artifactId>druid-spring-boot-starter</artifactId>
- <version>1.1.22</version>
- </dependency>
-
- <dependency>
- <groupId>org.apache.commons</groupId>
- <artifactId>commons-lang3</artifactId>
- <version>3.9</version>
- </dependency>
-
- <dependency>
- <groupId>org.projectlombok</groupId>
- <artifactId>lombok</artifactId>
- <version>1.18.12</version>
- </dependency>
-
- <dependency>
- <groupId>org.apache.commons</groupId>
- <artifactId>commons-pool2</artifactId>
- <version>2.8.0</version>
- </dependency>
-
- <dependency>
- <groupId>org.mapstruct</groupId>
- <artifactId>mapstruct</artifactId>
- <version>1.4.2.Final</version>
- </dependency>
-
- <dependency>
- <groupId>org.mapstruct</groupId>
- <artifactId>mapstruct-jdk8</artifactId>
- <version>1.4.2.Final</version>
- </dependency>
-
- <dependency>
- <groupId>org.mapstruct</groupId>
- <artifactId>mapstruct-processor</artifactId>
- <version>1.4.2.Final</version>
- </dependency>
-
- <dependency>
- <groupId>joda-time</groupId>
- <artifactId>joda-time</artifactId>
- <version>2.10.6</version>
- </dependency>
- </dependencies>
4.2 YML配置
依赖引入之后,我们需要进行相应的配置:数据库连接信息、Redis、mybatis-plus、线程池等。
- server:
- port: 8080
- servlet:
- context-path: /
- spring:
- datasource:
- druid:
- url: jdbc:mysql://127.0.0.1:3306/test?useUnicode=true&characterEncoding=utf-8&useSSL=false
- username: root
- password: 123456
- driver-class-name: com.mysql.cj.jdbc.Driver
- initial-size: 30
- max-active: 100
- min-idle: 10
- max-wait: 60000
- time-between-eviction-runs-millis: 60000
- min-evictable-idle-time-millis: 300000
- validation-query: SELECT 1 FROM DUAL
- test-while-idle: true
- test-on-borrow: false
- test-on-return: false
- filters: stat,wall
- redis:
- port: 6379
- host: 127.0.0.1
- lettuce:
- pool:
- max-active: -1
- max-idle: 2000
- max-wait: -1
- min-idle: 1
- time-between-eviction-runs: 5000
- mvc:
- view:
- prefix: classpath:/templates/
- suffix: .html
- # mybatis-plus
- mybatis-plus:
- configuration:
- map-underscore-to-camel-case: true
- auto-mapping-behavior: full
- mapper-locations: classpath*:mapper/**/*Mapper.xml
-
- # 线程池
- async:
- executor:
- thread:
- core-pool-size: 6
- max-pool-size: 12
- queue-capacity: 100000
- name-prefix: lottery-service-
4.3 代码生成
这边我们可以直接使用mybatis-plus的代码生成器帮助我们生成一些基础的业务代码,避免这些重复的体力活。
这边贴出相关代码,直接修改数据库连接信息、相关包名模块名即可。
- public class MybatisPlusGeneratorConfig {
- public static void main(String[] args) {
- // 代码生成器
- AutoGenerator mpg = new AutoGenerator();
-
- // 全局配置
- GlobalConfig gc = new GlobalConfig();
- String projectPath = System.getProperty("user.dir");
- gc.setOutputDir(projectPath + "/src/main/java");
- gc.setAuthor("chen");
- gc.setOpen(false);
- //实体属性 Swagger2 注解
- gc.setSwagger2(false);
- mpg.setGlobalConfig(gc);
-
- // 数据源配置
- DataSourceConfig dsc = new DataSourceConfig();
- dsc.setUrl("jdbc:mysql://127.0.0.1:3306/test?serverTimezone=UTC&useUnicode=true&characterEncoding=utf-8&zeroDateTimeBehavior=convertToNull&useSSL=false&allowPublicKeyRetrieval=true");
- dsc.setDriverName("com.mysql.cj.jdbc.Driver");
- dsc.setUsername("root");
- dsc.setPassword("123456");
- mpg.setDataSource(dsc);
-
- // 包配置
- PackageConfig pc = new PackageConfig();
- // pc.setModuleName(scanner("模块名"));
- pc.setParent("com.example.lottery");
- pc.setEntity("dal.model");
- pc.setMapper("dal.mapper");
- pc.setService("service");
- pc.setServiceImpl("service.impl");
- mpg.setPackageInfo(pc);
-
-
- // 配置模板
- TemplateConfig templateConfig = new TemplateConfig();
-
- templateConfig.setXml(null);
- mpg.setTemplate(templateConfig);
-
- // 策略配置
- StrategyConfig strategy = new StrategyConfig();
- strategy.setNaming(NamingStrategy.underline_to_camel);
- strategy.setColumnNaming(NamingStrategy.underline_to_camel);
- strategy.setSuperEntityClass("com.baomidou.mybatisplus.extension.activerecord.Model");
- strategy.setEntityLombokModel(true);
- strategy.setRestControllerStyle(true);
-
- strategy.setEntityLombokModel(true);
- // 公共父类
- // strategy.setSuperControllerClass("com.baomidou.ant.common.BaseController");
- // 写于父类中的公共字段
- // strategy.setSuperEntityColumns("id");
- strategy.setInclude(scanner("lottery,lottery_item,lottery_prize,lottery_record").split(","));
- strategy.setControllerMappingHyphenStyle(true);
- strategy.setTablePrefix(pc.getModuleName() + "_");
- mpg.setStrategy(strategy);
- mpg.setTemplateEngine(new FreemarkerTemplateEngine());
- mpg.execute();
- }
-
- public static String scanner(String tip) {
- Scanner scanner = new Scanner(System.in);
- StringBuilder help = new StringBuilder();
- help.append("请输入" + tip + ":");
- System.out.println(help.toString());
- if (scanner.hasNext()) {
- String ipt = scanner.next();
- if (StringUtils.isNotEmpty(ipt)) {
- return ipt;
- }
- }
- throw new MybatisPlusException("请输入正确的" + tip + "!");
- }
- }
4.4 Redis 配置
我们如果在代码中使用 RedisTemplate 的话,需要添加相关配置,将其注入到Spring容器中。
- @Configuration
- public class RedisTemplateConfig {
- @Bean
- public RedisTemplate redisTemplate(RedisConnectionFactory redisConnectionFactory) {
- RedisTemplate<Object, Object> redisTemplate = new RedisTemplate<>();
- redisTemplate.setConnectionFactory(redisConnectionFactory);
- // 使用Jackson2JsonRedisSerialize 替换默认序列化
- Jackson2JsonRedisSerializer jackson2JsonRedisSerializer = new Jackson2JsonRedisSerializer(Object.class);
-
- ObjectMapper objectMapper = new ObjectMapper();
- objectMapper.setVisibility(PropertyAccessor.ALL, JsonAutoDetect.Visibility.ANY);
- objectMapper.enableDefaultTyping(ObjectMapper.DefaultTyping.NON_FINAL);
-
- SimpleModule simpleModule = new SimpleModule();
- simpleModule.addSerializer(DateTime.class, new JodaDateTimeJsonSerializer());
- simpleModule.addDeserializer(DateTime.class, new JodaDateTimeJsonDeserializer());
- objectMapper.registerModule(simpleModule);
-
- jackson2JsonRedisSerializer.setObjectMapper(objectMapper);
- // 设置value的序列化规则和 key的序列化规则
- redisTemplate.setValueSerializer(jackson2JsonRedisSerializer);
- redisTemplate.setKeySerializer(new StringRedisSerializer());
-
- redisTemplate.setHashKeySerializer(new StringRedisSerializer());
- redisTemplate.setHashValueSerializer(jackson2JsonRedisSerializer);
-
- redisTemplate.afterPropertiesSet();
- return redisTemplate;
- }
-
- }
-
- class JodaDateTimeJsonSerializer extends JsonSerializer<DateTime> {
- @Override
- public void serialize(DateTime dateTime, JsonGenerator jsonGenerator, SerializerProvider serializerProvider) throws IOException {
- jsonGenerator.writeString(dateTime.toString("yyyy-MM-dd HH:mm:ss"));
- }
- }
-
- class JodaDateTimeJsonDeserializer extends JsonDeserializer<DateTime> {
- @Override
- public DateTime deserialize(JsonParser jsonParser, DeserializationContext deserializationContext) throws IOException, JsonProcessingException {
- String dateString = jsonParser.readValueAs(String.class);
- DateTimeFormatter dateTimeFormatter = DateTimeFormat.forPattern("yyyy-MM-dd HH:mm:ss");
- return dateTimeFormatter.parseDateTime(dateString);
- }
- }
4.5 常量管理
由于代码中会用到一些共有的常量,我们应该将其抽离出来。
- public class LotteryConstants {
-
- /**
- * 表示正在抽奖的用户标记
- */
- public final static String DRAWING = "DRAWING";
-
- /**
- * 活动标记 LOTTERY:lotteryID
- */
- public final static String LOTTERY = "LOTTERY";
-
- /**
- * 奖品数据 LOTTERY_PRIZE:lotteryID:PrizeId
- */
- public final static String LOTTERY_PRIZE = "LOTTERY_PRIZE";
-
- /**
- * 默认奖品数据 DEFAULT_LOTTERY_PRIZE:lotteryID
- */
- public final static String DEFAULT_LOTTERY_PRIZE = "DEFAULT_LOTTERY_PRIZE";
-
- public enum PrizeTypeEnum {
- THANK(-1), NORMAL(1), UNIQUE(2);
- private int value;
-
- private PrizeTypeEnum(int value) {
- this.value = value;
- }
-
- public int getValue() {
- return this.value;
- }
- }
-
- /**
- * 奖项缓存:LOTTERY_ITEM:LOTTERY_ID
- */
- public final static String LOTTERY_ITEM = "LOTTERY_ITEM";
-
- /**
- * 默认奖项: DEFAULT_LOTTERY_ITEM:LOTTERY_ID
- */
- public final static String DEFAULT_LOTTERY_ITEM = "DEFAULT_LOTTERY_ITEM";
-
- }
- public enum ReturnCodeEnum {
-
- SUCCESS("0000", "成功"),
-
- LOTTER_NOT_EXIST("9001", "指定抽奖活动不存在"),
-
- LOTTER_FINISH("9002", "活动已结束"),
-
- LOTTER_REPO_NOT_ENOUGHT("9003", "当前奖品库存不足"),
-
- LOTTER_ITEM_NOT_INITIAL("9004", "奖项数据未初始化"),
-
- LOTTER_DRAWING("9005", "上一次抽奖还未结束"),
-
- REQUEST_PARAM_NOT_VALID("9998", "请求参数不正确"),
-
- SYSTEM_ERROR("9999", "系统繁忙,请稍后重试");
-
- private String code;
-
- private String msg;
-
- private ReturnCodeEnum(String code, String msg) {
- this.code = code;
- this.msg = msg;
- }
-
- public String getCode() {
- return code;
- }
-
- public String getMsg() {
- return msg;
- }
-
- public String getCodeString() {
- return getCode() + "";
- }
- }
对Redis中的key进行统一的管理。
- public class RedisKeyManager {
-
- /**
- * 正在抽奖的key
- *
- * @param accountIp
- * @return
- */
- public static String getDrawingRedisKey(String accountIp) {
- return new StringBuilder(LotteryConstants.DRAWING).append(":").append(accountIp).toString();
- }
-
- /**
- * 获取抽奖活动的key
- *
- * @param id
- * @return
- */
- public static String getLotteryRedisKey(Integer id) {
- return new StringBuilder(LotteryConstants.LOTTERY).append(":").append(id).toString();
- }
-
- /**
- * 获取指定活动下的所有奖品数据
- *
- * @param lotteryId
- * @return
- */
- public static String getLotteryPrizeRedisKey(Integer lotteryId) {
- return new StringBuilder(LotteryConstants.LOTTERY_PRIZE).append(":").append(lotteryId).toString();
- }
-
- public static String getLotteryPrizeRedisKey(Integer lotteryId, Integer prizeId) {
- return new StringBuilder(LotteryConstants.LOTTERY_PRIZE).append(":").append(lotteryId).append(":").append(prizeId).toString();
- }
-
- public static String getDefaultLotteryPrizeRedisKey(Integer lotteryId) {
- return new StringBuilder(LotteryConstants.DEFAULT_LOTTERY_PRIZE).append(":").append(lotteryId).toString();
- }
-
- public static String getLotteryItemRedisKey(Integer lotteryId) {
- return new StringBuilder(LotteryConstants.LOTTERY_ITEM).append(":").append(lotteryId).toString();
- }
-
- public static String getDefaultLotteryItemRedisKey(Integer lotteryId) {
- return new StringBuilder(LotteryConstants.DEFAULT_LOTTERY_ITEM).append(":").append(lotteryId).toString();
- }
- }
4.6 业务代码
4.6.1 抽奖接口
我们首先编写抽奖接口,根据前台传的参数查询到具体的活动,然后进行相应的操作。(当然,前端直接是写死的/lottery/1)
- @GetMapping("/{id}")
- public ResultResp<LotteryItemVo> doDraw(@PathVariable("id") Integer id, HttpServletRequest request) {
- String accountIp = CusAccessObjectUtil.getIpAddress(request);
- log.info("begin LotteryController.doDraw,access user {}, lotteryId,{}:", accountIp, id);
- ResultResp<LotteryItemVo> resultResp = new ResultResp<>();
- try {
- //判断当前用户上一次抽奖是否结束
- checkDrawParams(id, accountIp);
-
- //抽奖
- DoDrawDto dto = new DoDrawDto();
- dto.setAccountIp(accountIp);
- dto.setLotteryId(id);
- lotteryService.doDraw(dto);
-
- //返回结果设置
- resultResp.setCode(ReturnCodeEnum.SUCCESS.getCode());
- resultResp.setMsg(ReturnCodeEnum.SUCCESS.getMsg());
- //对象转换
- resultResp.setResult(lotteryConverter.dto2LotteryItemVo(dto));
- } catch (Exception e) {
- return ExceptionUtil.handlerException4biz(resultResp, e);
- } finally {
- //清除占位标记
- redisTemplate.delete(RedisKeyManager.getDrawingRedisKey(accountIp));
- }
- return resultResp;
- }
-
- private void checkDrawParams(Integer id, String accountIp) {
- if (null == id) {
- throw new RewardException(ReturnCodeEnum.REQUEST_PARAM_NOT_VALID.getCode(), ReturnCodeEnum.REQUEST_PARAM_NOT_VALID.getMsg());
- }
- //采用setNx命令,判断当前用户上一次抽奖是否结束
- Boolean result = redisTemplate.opsForValue().setIfAbsent(RedisKeyManager.getDrawingRedisKey(accountIp), "1", 60, TimeUnit.SECONDS);
- //如果为false,说明上一次抽奖还未结束
- if (!result) {
- throw new RewardException(ReturnCodeEnum.LOTTER_DRAWING.getCode(), ReturnCodeEnum.LOTTER_DRAWING.getMsg());
- }
- }
为了避免用户重复点击抽奖,所以我们通过Redis来避免这种问题,用户每次抽奖的时候,通过setNx给用户排队并设置过期时间;如果用户点击多次抽奖,Redis设置值的时候发现该用户上次抽奖还未结束则抛出异常。
最后用户抽奖成功的话,记得清除该标记,从而用户能够继续抽奖。
4.6.2 初始化数据
从抽奖入口进来,校验成功以后则开始业务操作。
- @Override
- public void doDraw(DoDrawDto drawDto) throws Exception {
- RewardContext context = new RewardContext();
- LotteryItem lotteryItem = null;
- try {
- //JUC工具 需要等待线程结束之后才能运行
- CountDownLatch countDownLatch = new CountDownLatch(1);
- //判断活动有效性
- Lottery lottery = checkLottery(drawDto);
- //发布事件,用来加载指定活动的奖品信息
- applicationContext.publishEvent(new InitPrizeToRedisEvent(this, lottery.getId(), countDownLatch));
- //开始抽奖
- lotteryItem = doPlay(lottery);
- //记录奖品并扣减库存
- countDownLatch.await(); //等待奖品初始化完成
- String key = RedisKeyManager.getLotteryPrizeRedisKey(lottery.getId(), lotteryItem.getPrizeId());
- int prizeType = Integer.parseInt(redisTemplate.opsForHash().get(key, "prizeType").toString());
- context.setLottery(lottery);
- context.setLotteryItem(lotteryItem);
- context.setAccountIp(drawDto.getAccountIp());
- context.setKey(key);
- //调整库存及记录中奖信息
- AbstractRewardProcessor.rewardProcessorMap.get(prizeType).doReward(context);
- } catch (UnRewardException u) { //表示因为某些问题未中奖,返回一个默认奖项
- context.setKey(RedisKeyManager.getDefaultLotteryPrizeRedisKey(lotteryItem.getLotteryId()));
- lotteryItem = (LotteryItem) redisTemplate.opsForValue().get(RedisKeyManager.getDefaultLotteryItemRedisKey(lotteryItem.getLotteryId()));
- context.setLotteryItem(lotteryItem);
- AbstractRewardProcessor.rewardProcessorMap.get(LotteryConstants.PrizeTypeEnum.THANK.getValue()).doReward(context);
- }
- //拼接返回数据
- drawDto.setLevel(lotteryItem.getLevel());
- drawDto.setPrizeName(context.getPrizeName());
- drawDto.setPrizeId(context.getPrizeId());
- }
首先我们通过CountDownLatch来保证商品初始化的顺序,关于CountDownLatch可以查看 JUC工具 该文章。
然后我们需要检验一下活动的有效性,确保活动未结束。
检验活动通过后则通过ApplicationEvent 事件实现奖品数据的加载,将其存入Redis中。或者通过ApplicationRunner在程序启动时获取相关数据。我们这使用的是事件机制。ApplicationRunner 的相关代码在下文我也顺便贴出。
事件机制
- public class InitPrizeToRedisEvent extends ApplicationEvent {
-
- private Integer lotteryId;
-
- private CountDownLatch countDownLatch;
-
- public InitPrizeToRedisEvent(Object source, Integer lotteryId, CountDownLatch countDownLatch) {
- super(source);
- this.lotteryId = lotteryId;
- this.countDownLatch = countDownLatch;
- }
-
- public Integer getLotteryId() {
- return lotteryId;
- }
-
- public void setLotteryId(Integer lotteryId) {
- this.lotteryId = lotteryId;
- }
-
- public CountDownLatch getCountDownLatch() {
- return countDownLatch;
- }
-
- public void setCountDownLatch(CountDownLatch countDownLatch) {
- this.countDownLatch = countDownLatch;
- }
- }
有了事件机制,我们还需要一个监听事件,用来初始化相关数据信息。具体业务逻辑大家可以参考下代码,有相关的注释信息,主要就是将数据库中的数据添加进redis中,需要注意的是,我们为了保证原子性,是通过HASH来存储数据的,这样之后库存扣减的时候就可以通过opsForHash来保证其原子性。
当初始化奖品信息之后,则通过countDown()方法表名执行完成,业务代码中线程阻塞的地方可以继续执行了。
- @Slf4j
- @Component
- public class InitPrizeToRedisListener implements ApplicationListener<InitPrizeToRedisEvent> {
-
- @Autowired
- RedisTemplate redisTemplate;
-
- @Autowired
- LotteryPrizeMapper lotteryPrizeMapper;
-
- @Autowired
- LotteryItemMapper lotteryItemMapper;
-
- @Override
- public void onApplicationEvent(InitPrizeToRedisEvent initPrizeToRedisEvent) {
- log.info("begin InitPrizeToRedisListener," + initPrizeToRedisEvent);
- Boolean result = redisTemplate.opsForValue().setIfAbsent(RedisKeyManager.getLotteryPrizeRedisKey(initPrizeToRedisEvent.getLotteryId()), "1");
- //已经初始化到缓存中了,不需要再次缓存
- if (!result) {
- log.info("already initial");
- initPrizeToRedisEvent.getCountDownLatch().countDown();
- return;
- }
- QueryWrapper<LotteryItem> lotteryItemQueryWrapper = new QueryWrapper<>();
- lotteryItemQueryWrapper.eq("lottery_id", initPrizeToRedisEvent.getLotteryId());
- List<LotteryItem> lotteryItems = lotteryItemMapper.selectList(lotteryItemQueryWrapper);
-
- //如果指定的奖品没有了,会生成一个默认的奖项
- LotteryItem defaultLotteryItem = lotteryItems.parallelStream().filter(o -> o.getDefaultItem().intValue() == 1).findFirst().orElse(null);
-
- Map<String, Object> lotteryItemMap = new HashMap<>(16);
- lotteryItemMap.put(RedisKeyManager.getLotteryItemRedisKey(initPrizeToRedisEvent.getLotteryId()), lotteryItems);
- lotteryItemMap.put(RedisKeyManager.getDefaultLotteryItemRedisKey(initPrizeToRedisEvent.getLotteryId()), defaultLotteryItem);
- redisTemplate.opsForValue().multiSet(lotteryItemMap);
-
- QueryWrapper queryWrapper = new QueryWrapper();
- queryWrapper.eq("lottery_id", initPrizeToRedisEvent.getLotteryId());
- List<LotteryPrize> lotteryPrizes = lotteryPrizeMapper.selectList(queryWrapper);
-
- //保存一个默认奖项
- AtomicReference<LotteryPrize> defaultPrize = new AtomicReference<>();
- lotteryPrizes.stream().forEach(lotteryPrize -> {
- if (lotteryPrize.getId().equals(defaultLotteryItem.getPrizeId())) {
- defaultPrize.set(lotteryPrize);
- }
- String key = RedisKeyManager.getLotteryPrizeRedisKey(initPrizeToRedisEvent.getLotteryId(), lotteryPrize.getId());
- setLotteryPrizeToRedis(key, lotteryPrize);
- });
- String key = RedisKeyManager.getDefaultLotteryPrizeRedisKey(initPrizeToRedisEvent.getLotteryId());
- setLotteryPrizeToRedis(key, defaultPrize.get());
- initPrizeToRedisEvent.getCountDownLatch().countDown(); //表示初始化完成
- log.info("finish InitPrizeToRedisListener," + initPrizeToRedisEvent);
- }
-
- private void setLotteryPrizeToRedis(String key, LotteryPrize lotteryPrize) {
- redisTemplate.setHashValueSerializer(new Jackson2JsonRedisSerializer<>(Object.class));
- redisTemplate.opsForHash().put(key, "id", lotteryPrize.getId());
- redisTemplate.opsForHash().put(key, "lotteryId", lotteryPrize.getLotteryId());
- redisTemplate.opsForHash().put(key, "prizeName", lotteryPrize.getPrizeName());
- redisTemplate.opsForHash().put(key, "prizeType", lotteryPrize.getPrizeType());
- redisTemplate.opsForHash().put(key, "totalStock", lotteryPrize.getTotalStock());
- redisTemplate.opsForHash().put(key, "validStock", lotteryPrize.getValidStock());
- }
- }
上面部分是通过事件的方法来初始化数据,下面我们说下ApplicationRunner的方式:
这种方式很简单,在项目启动的时候将数据加载进去即可。
我们只需要实现ApplicationRunner接口即可,然后在run方法中从数据库读取数据加载到Redis中。
- @Slf4j
- @Component
- public class LoadDataApplicationRunner implements ApplicationRunner {
-
-
- @Autowired
- RedisTemplate redisTemplate;
-
- @Autowired
- LotteryMapper lotteryMapper;
-
- @Override
- public void run(ApplicationArguments args) throws Exception {
- log.info("=========begin load lottery data to Redis===========");
- //加载当前抽奖活动信息
- Lottery lottery = lotteryMapper.selectById(1);
-
- log.info("=========finish load lottery data to Redis===========");
- }
- }
4.6.3 抽奖
我们在使用事件进行数据初始化的时候,可以同时进行抽奖操作,但是注意的是这个时候需要使用countDownLatch.await();来阻塞当前线程,等待数据初始化完成。
在抽奖的过程中,我们首先尝试从Redis中获取相关数据,如果Redis中没有则从数据库中加载数据,如果数据库中也没查询到相关数据,则表明相关的数据没有配置完成。
获取数据之后,我们就该开始抽奖了。抽奖的核心在于随机性以及概率性,咱们总不能随便抽抽都能抽到一等奖吧?所以我们需要在表中设置每个奖项的概率性。如下所示:

在我们抽奖的时候需要根据概率划分处相关区间。我们可以通过Debug的方式来查看一下具体怎么划分的:
奖项的概率越大,区间越大;大家看到的顺序是不同的,由于我们在上面通过Collections.shuffle(lotteryItems);将集合打乱了,所以这里看到的不是顺序展示的。

在生成对应区间后,我们通过生成随机数,看随机数落在那个区间中,然后将对应的奖项返回。这就实现了我们的抽奖过程。
- private LotteryItem doPlay(Lottery lottery) {
- LotteryItem lotteryItem = null;
- QueryWrapper<LotteryItem> queryWrapper = new QueryWrapper<>();
- queryWrapper.eq("lottery_id", lottery.getId());
- Object lotteryItemsObj = redisTemplate.opsForValue().get(RedisKeyManager.getLotteryItemRedisKey(lottery.getId()));
- List<LotteryItem> lotteryItems;
- //说明还未加载到缓存中,同步从数据库加载,并且异步将数据缓存
- if (lotteryItemsObj == null) {
- lotteryItems = lotteryItemMapper.selectList(queryWrapper);
- } else {
- lotteryItems = (List<LotteryItem>) lotteryItemsObj;
- }
- //奖项数据未配置
- if (lotteryItems.isEmpty()) {
- throw new BizException(ReturnCodeEnum.LOTTER_ITEM_NOT_INITIAL.getCode(), ReturnCodeEnum.LOTTER_ITEM_NOT_INITIAL.getMsg());
- }
- int lastScope = 0;
- Collections.shuffle(lotteryItems);
- Map<Integer, int[]> awardItemScope = new HashMap<>();
- //item.getPercent=0.05 = 5%
- for (LotteryItem item : lotteryItems) {
- int currentScope = lastScope + new BigDecimal(item.getPercent().floatValue()).multiply(new BigDecimal(mulriple)).intValue();
- awardItemScope.put(item.getId(), new int[]{lastScope + 1, currentScope});
- lastScope = currentScope;
- }
- int luckyNumber = new Random().nextInt(mulriple);
- int luckyPrizeId = 0;
- if (!awardItemScope.isEmpty()) {
- Set<Map.Entry<Integer, int[]>> set = awardItemScope.entrySet();
- for (Map.Entry<Integer, int[]> entry : set) {
- if (luckyNumber >= entry.getValue()[0] && luckyNumber <= entry.getValue()[1]) {
- luckyPrizeId = entry.getKey();
- break;
- }
- }
- }
- for (LotteryItem item : lotteryItems) {
- if (item.getId().intValue() == luckyPrizeId) {
- lotteryItem = item;
- break;
- }
- }
- return lotteryItem;
- }
4.6.4 调整库存及记录
在调整库存的时候,我们需要考虑到每个奖品类型的不同,根据不同类型的奖品采取不同的措施。比如如果是一些价值高昂的奖品,我们需要通过分布式锁来确保安全性;或者比如有些商品我们需要发送相应的短信;所以我们需要采取一种具有扩展性的实现机制。
具体的实现机制可以看下方的类图,我首先定义一个奖品方法的接口(RewardProcessor),然后定义一个抽象类(AbstractRewardProcessor),抽象类中定义了模板方法,然后我们就可以根据不同的类型创建不同的处理器即可,这大大加强了我们的扩展性。
比如我们这边就创建了库存充足处理器及库存不足处理器。


接口:
- public interface RewardProcessor<T> {
-
- void doReward(RewardContext context);
-
- }
抽象类:
- @Slf4j
- public abstract class AbstractRewardProcessor implements RewardProcessor<RewardContext>, ApplicationContextAware {
-
- public static Map<Integer, RewardProcessor> rewardProcessorMap = new ConcurrentHashMap<Integer, RewardProcessor>();
-
- @Autowired
- protected RedisTemplate redisTemplate;
-
- private void beforeProcessor(RewardContext context) {
- }
-
- @Override
- public void doReward(RewardContext context) {
- beforeProcessor(context);
- processor(context);
- afterProcessor(context);
- }
-
- protected abstract void afterProcessor(RewardContext context);
-
-
- /**
- * 发放对应的奖品
- *
- * @param context
- */
- protected abstract void processor(RewardContext context);
-
- /**
- * 返回当前奖品类型
- *
- * @return
- */
- protected abstract int getAwardType();
-
- @Override
- public void setApplicationContext(ApplicationContext applicationContext) throws BeansException {
- rewardProcessorMap.put(LotteryConstants.PrizeTypeEnum.THANK.getValue(), (RewardProcessor) applicationContext.getBean(NoneStockRewardProcessor.class));
- rewardProcessorMap.put(LotteryConstants.PrizeTypeEnum.NORMAL.getValue(), (RewardProcessor) applicationContext.getBean(HasStockRewardProcessor.class));
- }
- }
我们可以从抽象类中的doReward方法处开始查看,比如我们这边先查看库存充足处理器中的代码:
库存处理器执行的时候首相将Redis中对应的奖项库存减1,这时候是不需要加锁的,因为这个操作是原子性的。
当扣减后,我们根据返回的值判断商品库存是否充足,这个时候库存不足则提示未中奖或者返回一个默认商品。
最后我们还需要记得更新下数据库中的相关数据。
- @Override
- protected void processor(RewardContext context) {
- //扣减库存(redis的更新)
- Long result = redisTemplate.opsForHash().increment(context.getKey(), "validStock", -1);
- //当前奖品库存不足,提示未中奖,或者返回一个兜底的奖品
- if (result.intValue() < 0) {
- throw new UnRewardException(ReturnCodeEnum.LOTTER_REPO_NOT_ENOUGHT.getCode(), ReturnCodeEnum.LOTTER_REPO_NOT_ENOUGHT.getMsg());
- }
- List<Object> propertys = Arrays.asList("id", "prizeName");
- List<Object> prizes = redisTemplate.opsForHash().multiGet(context.getKey(), propertys);
- context.setPrizeId(Integer.parseInt(prizes.get(0).toString()));
- context.setPrizeName(prizes.get(1).toString());
- //更新库存(数据库的更新)
- lotteryPrizeMapper.updateValidStock(context.getPrizeId());
- }
方法执行完成之后,我们需要执行afterProcessor方法:
这个地方我们是通过异步任务异步存入抽奖记录信息。
- @Override
- protected void afterProcessor(RewardContext context) {
- asyncLotteryRecordTask.saveLotteryRecord(context.getAccountIp(), context.getLotteryItem(), context.getPrizeName());
- }
在这边我们可以发现是通过Async注解,指定一个线程池,开启一个异步执行的方法。
- @Slf4j
- @Component
- public class AsyncLotteryRecordTask {
-
- @Autowired
- LotteryRecordMapper lotteryRecordMapper;
-
- @Async("lotteryServiceExecutor")
- public void saveLotteryRecord(String accountIp, LotteryItem lotteryItem, String prizeName) {
- log.info(Thread.currentThread().getName() + "---saveLotteryRecord");
- //存储中奖信息
- LotteryRecord record = new LotteryRecord();
- record.setAccountIp(accountIp);
- record.setItemId(lotteryItem.getId());
- record.setPrizeName(prizeName);
- record.setCreateTime(LocalDateTime.now());
- lotteryRecordMapper.insert(record);
- }
- }
创建一个线程池:相关的配置信息是我们定义在YML文件中的数据。
- @Configuration
- @EnableAsync
- @EnableConfigurationProperties(ThreadPoolExecutorProperties.class)
- public class ThreadPoolExecutorConfig {
-
- @Bean(name = "lotteryServiceExecutor")
- public Executor lotteryServiceExecutor(ThreadPoolExecutorProperties poolExecutorProperties) {
- ThreadPoolTaskExecutor executor = new ThreadPoolTaskExecutor();
- executor.setCorePoolSize(poolExecutorProperties.getCorePoolSize());
- executor.setMaxPoolSize(poolExecutorProperties.getMaxPoolSize());
- executor.setQueueCapacity(poolExecutorProperties.getQueueCapacity());
- executor.setThreadNamePrefix(poolExecutorProperties.getNamePrefix());
- executor.setRejectedExecutionHandler(new ThreadPoolExecutor.CallerRunsPolicy());
- return executor;
- }
- }
- @Data
- @ConfigurationProperties(prefix = "async.executor.thread")
- public class ThreadPoolExecutorProperties {
- private int corePoolSize;
- private int maxPoolSize;
- private int queueCapacity;
- private String namePrefix;
- }
4.7 总结
以上便是整个项目的搭建,关于前端界面无非就是向后端发起请求,根据返回的奖品信息,将指针落在对应的转盘位置处,具体代码可以前往项目地址查看。希望大家可以动个小手点点赞,嘻嘻。
5. 项目地址
如果直接使用项目的话,记得修改数据库中活动的结束时间。
Redis
具体的实战项目在lottery工程中。

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