- 1 euler -= p.Dup2 * rotateSpeed * Time.deltaTime;
- 2 //euler = Mathf.Clamp(euler, -40, 30);
- 3 //cameraHandle.transform.localEulerAngles=new Vector3(euler , 0, 0);
- 4 cameraHandle.transform.localEulerAngles = new Vector3(Mathf.Clamp(euler, -40, 30), 0, 0);