引例
问题:
现在有一只羊(包含属性:名字Dolly、年龄2),需要克隆10只属性完全相同的羊。
一般解法:
定义Sheep类表示羊,包括构造器、getter()和toString()。
- public class Sheep {
- private String name;
- private int age;
- public Sheep(String name, int age) {
- this.name = name;
- this.age = age;
- }
- public String getName() {
- return name;
- }
- public int getAge() {
- return age;
- }
- @Override
- public String toString() {
- return "Sheep{" +
- "name='" + name + '\'' +
- ", age=" + age +
- '}';
- }
- }
在客户端实例化多利,然后再根据多利的属性去实例化10只羊。
- public class Client {
- public static void main(String[] args) {
- Sheep sheepDolly=new Sheep("Dolly",2);
- Sheep sheep1 = new Sheep(sheepDolly.getName(), sheepDolly.getAge());
- Sheep sheep2 = new Sheep(sheepDolly.getName(), sheepDolly.getAge());
- Sheep sheep3 = new Sheep(sheepDolly.getName(), sheepDolly.getAge());
- //....
- System.out.println(sheep1+",hashCode:"+sheep1.hashCode());
- System.out.println(sheep2+",hashCode:"+sheep2.hashCode());
- System.out.println(sheep3+",hashCode:"+sheep3.hashCode());
- //...
- }
- }
运行结果

优缺点:
这种方法是我们首先很容易就能想到的,也是绝大多数人的第一做法。
但缺点也很明显,每次创建新对象时需要获取原始对象的属性,对象复杂时效率很低;此外不能动态获得对象运行时的状态,若类增减属性需要改动代码。
下面我们看下原型模式的解法。
原型模式
原型模式(Prototype Pattern)是一种创建型设计模式,允许一个对象再创建另外一个可定制的对象,无需知道如何创建的细节。即用原型实例指定创建对象的种类,并且通过拷贝这些原型,创建新的对象。
工作原理:将原型对象传给那个要发动创建的对象,这个要发动创建的对象通过请求原型对象拷贝它们自己来实施创建。即用基类Object的clone()方法或序列化。
UML类图:

- Prototype:原型类,声明一个克隆自己的接口
- ConcretePrototype: 具体的原型类, 实现一个克隆自己的操作
- Client: 客户端让一个原型对象克隆自己,从而创建一个新的对象
原型模式又可分为浅拷贝和深拷贝,区别在于对引用数据类型的成员变量的拷贝,小朋友你是否有很多问号? 不急 ,看完这两种方法实现你就懂了。
浅拷贝
在原先Sheep类基础上实现Cloneable接口,重写clone方法。
- public class Sheep implements Cloneable{
- private String name;
- private int age;
- @Override
- protected Object clone() {//克隆该实例,使用默认的clone方法来完成
- Sheep sheep = null;
- try {
- sheep = (Sheep)super.clone();
- } catch (Exception e) {
- System.out.println(e.getMessage());
- }
- return sheep;
- }
- public Sheep(String name, int age) {
- this.name = name;
- this.age = age;
- }
- @Override
- public String toString() {
- return "Sheep{" +
- "name='" + name + '\'' +
- ", age=" + age +
- '}';
- }
- }
客户端调用
- public class Client {
- public static void main(String[] args) {
- Sheep sheepDolly=new Sheep("Dolly",2);
- Sheep sheep1 = (Sheep)sheepDolly.clone();
- Sheep sheep2 = (Sheep)sheepDolly.clone();
- Sheep sheep3 = (Sheep)sheepDolly.clone();
- //....
- System.out.println("sheep1:"+sheep1+",hashCode:" + sheep1.hashCode());
- System.out.println("sheep2:"+sheep2+",hashCode:" + sheep2.hashCode());
- System.out.println("sheep3:"+sheep3+",hashCode:" + sheep3.hashCode());
- //...
- }
- }
运行结果

至此,原型模式的浅拷贝也成功克隆了三个对象,但是看进度条发现并不简单。
现在小羊有了一个朋友小牛,Sheep类添加了一个引用属性Cow,我们同样再克隆一遍。
Sheep类
- public class Sheep implements Cloneable{
- private String name;
- private int age;
- public Cow friend;//新朋友Cow对象,其余不变
- @Override
- protected Object clone() {
- Sheep sheep = null;
- try {
- sheep = (Sheep)super.clone();
- } catch (Exception e) {
- System.out.println(e.getMessage());
- }
- return sheep;
- }
- public Sheep(String name, int age) {
- this.name = name;
- this.age = age;
- }
- @Override
- public String toString() {
- return "Sheep{" +
- "name='" + name + '\'' +
- ", age=" + age +
- '}';
- }
- }
新添的Cow类
- public class Cow {
- private String name;
- private int age;
- public Cow(String name, int age) {
- this.name = name;
- this.age = age;
- }
- @Override
- public String toString() {
- return "Cow{" +
- "name='" + name + '\'' +
- ", age=" + age +
- '}';
- }
- }
客户端调用克隆
- public class Client {
- public static void main(String[] args) {
- Sheep sheepDolly=new Sheep("Dolly",2);
- sheepDolly.friend=new Cow("Tom",1); //并实例化朋友
- Sheep sheep1 = (Sheep)sheepDolly.clone();
- Sheep sheep2 = (Sheep)sheepDolly.clone();
- Sheep sheep3 = (Sheep)sheepDolly.clone();
- //....
- System.out.println("sheep1:"+sheep1+",hashCode:" + sheep1.hashCode());
- System.out.println("sheep1.friend:"+sheep1.friend+",hashCode:" + sheep1.friend.hashCode()+'\n');
- System.out.println("sheep2:"+sheep2+",hashCode:" + sheep2.hashCode());
- System.out.println("sheep2.friend:"+sheep2.friend+",hashCode:" + sheep2.friend.hashCode()+'\n');
- System.out.println("sheep3:"+sheep3+",hashCode:" + sheep3.hashCode());
- System.out.println("sheep3.friend:"+sheep3.friend+",hashCode:" + sheep3.friend.hashCode()+'\n');
- //...
- }
- }
运行结果

通过运行结果发现,浅拷贝通过Object的clone()成功克隆实例化了三个新对象,但是并没有克隆实例化对象中的引用属性,也就是没有克隆friend对象(禁止套娃 ),三个新克隆对象的friend还是指向原克隆前的friend,即同一个对象。
这样的话,他们四个的friend是引用同一个,若一个对象修改了friend属性,势必会影响其他三个对象的该成员变量值。
小结:
- 浅拷贝是使用默认的 clone()方法来实现
- 基本数据类型的成员变量,浅拷贝会直接进行值传递(复制属性值给新对象)。
- 引用数据类型的成员变量,浅拷贝会进行引用传递(复制引用值(内存地址)给新对象)。
深拷贝
方法一:
机灵的人儿看出,再clone一遍cow不就好了,但是手动递归下去不推荐。
1.Cow类也实现Cloneable接口
- public class Cow implements Cloneable{
- private String name;
- private int age;
- public Cow(String name, int age) {
- this.name = name;
- this.age = age;
- }
- //无引用类型,直接clone即可
- @Override
- protected Object clone() throws CloneNotSupportedException {
- return super.clone(); //直接抛出了,没用try-catch
- }
- @Override
- public String toString() {
- return "Cow{" +
- "name='" + name + '\'' +
- ", age=" + age +
- '}';
- }
- }
Sheep类的clone再添加调用cow的clone
- public class Sheep implements Cloneable{
- private String name;
- private int age;
- public Cow friend;//新朋友Cow对象,其余不变
- @Override
- protected Object clone() throws CloneNotSupportedException {
- Object deep = null;
- //完成对基本数据类型(属性)和String的克隆
- deep = super.clone();
- //对引用类型的属性,进行再次clone
- Sheep sheep = (Sheep)deep;
- sheep.friend = (Cow)friend.clone();
- return sheep;
- }
- public Sheep(String name, int age) {
- this.name = name;
- this.age = age;
- }
- @Override
- public String toString() {
- return "Sheep{" +
- "name='" + name + '\'' +
- ", age=" + age +
- '}';
- }
- }
客户端调用
- public class Client {
- public static void main(String[] args) throws CloneNotSupportedException {
- Sheep sheepDolly=new Sheep("Dolly",2);
- sheepDolly.friend=new Cow("Tom",1); //并实例化朋友
- Sheep sheep1 = (Sheep)sheepDolly.clone();
- Sheep sheep2 = (Sheep)sheepDolly.clone();
- Sheep sheep3 = (Sheep)sheepDolly.clone();
- //....
- System.out.println("sheep1:"+sheep1+",hashCode:" + sheep1.hashCode());
- System.out.println("sheep1.friend:"+sheep1.friend+",hashCode:" + sheep1.friend.hashCode()+'\n');
- System.out.println("sheep2:"+sheep2+",hashCode:" + sheep2.hashCode());
- System.out.println("sheep2.friend:"+sheep2.friend+",hashCode:" + sheep2.friend.hashCode()+'\n');
- System.out.println("sheep3:"+sheep3+",hashCode:" + sheep3.hashCode());
- System.out.println("sheep3.friend:"+sheep3.friend+",hashCode:" + sheep3.friend.hashCode()+'\n');
- //...
- }
- }
运行结果

方法二:
通过对象序列化实现深拷贝(推荐)
1.Cow类实现序列化接口,不必实现Cloneable接口了
- public class Cow implements Serializable {
- private String name;
- private int age;
- public Cow(String name, int age) {
- this.name = name;
- this.age = age;
- }
- @Override
- public String toString() {
- return "Cow{" +
- "name='" + name + '\'' +
- ", age=" + age +
- '}';
- }
- }
2.在Sheep类实现序列化接口
- public class Sheep implements Serializable { //实现序列化接口
- private String name;
- private int age;
- public Cow friend;
-
- public Sheep(String name, int age) {
- this.name = name;
- this.age = age;
- }
- @Override
- public String toString() {
- return "Sheep{" +
- "name='" + name + '\'' +
- ", age=" + age +
- '}';
- }
- public Object deepClone() { //深拷贝
- //创建流对象
- ByteArrayOutputStream bos = null;
- ObjectOutputStream oos = null;
- ByteArrayInputStream bis = null;
- ObjectInputStream ois = null;
- try {
- //序列化
- bos = new ByteArrayOutputStream();
- oos = new ObjectOutputStream(bos);
- oos.writeObject(this); //当前这个对象以对象流的方式输出
- //反序列化
- bis = new ByteArrayInputStream(bos.toByteArray());
- ois = new ObjectInputStream(bis);
- Sheep sheep = (Sheep) ois.readObject();
- return sheep;
- } catch (Exception e) {
- e.printStackTrace();
- return null;
- } finally {
- //关闭流
- try {
- bos.close();
- oos.close();
- bis.close();
- ois.close();
- } catch (Exception e2) {
- System.out.println(e2.getMessage());
- }
- }
- }
- }
3.客户端调用
- public class Client {
- public static void main(String[] args) throws CloneNotSupportedException {
- Sheep sheepDolly=new Sheep("Dolly",2);
- sheepDolly.friend=new Cow("Tom",1); //并实例化朋友
- Sheep sheep1 = (Sheep)sheepDolly.deepClone();
- Sheep sheep2 = (Sheep)sheepDolly.deepClone();
- Sheep sheep3 = (Sheep)sheepDolly.deepClone();
- //....
- System.out.println("sheep1:"+sheep1+",hashCode:" + sheep1.hashCode());
- System.out.println("sheep1.friend:"+sheep1.friend+",hashCode:" + sheep1.friend.hashCode()+'\n');
- System.out.println("sheep2:"+sheep2+",hashCode:" + sheep2.hashCode());
- System.out.println("sheep2.friend:"+sheep2.friend+",hashCode:" + sheep2.friend.hashCode()+'\n');
- System.out.println("sheep3:"+sheep3+",hashCode:" + sheep3.hashCode());
- System.out.println("sheep3.friend:"+sheep3.friend+",hashCode:" + sheep3.friend.hashCode()+'\n');
- //...
- }
- }
运行结果

原型模式总结:
- 创建新的对象比较复杂时,可以利用原型模式简化对象的创建过程,同时也能够提高效率
- 可以不用重新初始化对象,动态地获得对象运行时的状态。
- 如果原始对象发生变化(增加或者减少属性),其它克隆对象的也会发生相应的变化,无需修改代码
- 若成员变量无引用类型,浅拷贝clone即可;若引用类型的成员变量很少,可考虑递归实现clone,否则推荐序列化。
总结
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