命令模式(Command Pattern)是一种数据驱动的设计模式,也是一种行为型设计模式。这种模式的请求以命令的形式包裹在对象中,并传给调用对象。调用对象再寻找合适的对象,并把该命令传给相应的处理者。即把请求或操作封装成单个对象,并使其可以被参数化和延迟执行,这种方式将命令和执行者进行了有效解耦。
如果你需要通过操作来参数化对象,可使用命令模式。如果你想要将操作放入队列中、操作的执行或者远程执行操作, 可使用命令模式。如果你想要实现操作回滚功能,可使用命令模式。
- 将不同命令按照抽象命令封装成不同的对象,将这些命令放到调用者里。
- 客户通过调用者执行命令再去调用接受者的动作,顺序为:客户调用方->调用者->命令对象->接受者。
- 同其他对象一样,命令也可以实现序列化,从而方便地写入文件或数据库中,实现延迟执行。
- 创建一个抽象命令接口,实现基本的命令方法。
- 创建多个具体命令类,实现抽象命令接口,以来命令接收者。
- 创建命令接收者,也就是具体业务类,接受命令并执行动作。
- 创建命令调用者,这是一个聚合命令的类,添加命令和执行命令。
- // Command.java 命令抽象接口
- public interface Command {
- void execute();
- }
- // BuyCommand.java 购买命令,操作receiver,实现了抽象命令类
- public class BuyCommand implements Command {
- private StockReceiver stockReceiver;
- public BuyCommand(StockReceiver stockReceiver) {
- this.stockReceiver = stockReceiver;
- }
- // 命令类调用执行者的实际动作
- public void execute() {
- System.out.println(this.getClass().getName() + "::execute() ");
- this.stockReceiver.buy();
- }
- }
- // SellCommand.java 出售命令,操作receiver,实现了抽象命令类
- public class SellCommand implements Command {
- private StockReceiver stockReceiver;
- public SellCommand(StockReceiver stockReceiver) {
- this.stockReceiver = stockReceiver;
- }
- // 命令类调用执行者的实际动作
- public void execute() {
- System.out.println(this.getClass().getName() + "::execute() ");
- stockReceiver.sell();
- }
- }
- // CommandInvoker.java 命令调用类,通过关联命令来执行命令的调用
- public class CommandInvoker {
- private List<Command> commandList = new ArrayList<Command>();
- // 储存命令
- public void takeOrder(Command command) {
- System.out.println(this.getClass().getName() + "::takeOrder() " + command.getClass().getName());
- commandList.add(command);
- }
- // 统一执行
- public void executeOrders() {
- System.out.println(this.getClass().getName() + "::executeOrders() ");
- for (Command command : commandList) {
- command.execute();
- }
- commandList.clear();
- }
- }
- // StockReceiver.java 命令模式真正的执行类,不直接对外,通过command来调用
- public class StockReceiver {
- private String name;
- private int num;
- public StockReceiver(String name, int num) {
- this.name = name;
- this.num = num;
- }
- public void buy() {
- System.out.println(this.getClass().getName() + "::buy() [name=" + this.name + " num=" + this.num + "]");
- }
- public void sell() {
- System.out.println(this.getClass().getName() + "::sell() [name=" + this.name + " num=" + this.num + "]");
- }
- public void setName(String name) {
- this.setName(name);
- }
- public String getName() {
- return this.name;
- }
- public void setNum(int num) {
- this.num = num;
- }
- public int getNum() {
- return this.num;
- }
- }
- /*
- * 命令模式是客户端通过一个命令执行者invoker,去执行某个命令command。
- * 而命令则调用了业务类receiver的具体动作,从而完成真正的执行。
- * 这种方式将命令和执行者进行了有效解耦。
- */
-
- // 先声明一个被操作对象,也就是接收者
- StockReceiver stock1 = new StockReceiver("Apple", 200);
- // 再声明具体的命令
- BuyCommand buyCommand = new BuyCommand(stock1);
- SellCommand sellCommand = new SellCommand(stock1);
- // 最后声明调用者,由调用者来执行具体命令
- CommandInvoker invoker = new CommandInvoker();
- invoker.takeOrder(buyCommand);
- invoker.takeOrder(sellCommand);
- invoker.executeOrders();
- // 再执行一只股票
- StockReceiver stock2 = new StockReceiver("Google", 100);
- BuyCommand buyCommand2 = new BuyCommand(stock2);
- invoker.takeOrder(buyCommand2);
- invoker.executeOrders();
- // Command.go 命令抽象接口
- type Command interface {
- GetName() string
- SetStockReceiver(stockReceiver *StockReceiver)
- Execute()
- }
- // BuyCommand.go 购买命令,操作receiver,实现了抽象命令类
- type BuyCommand struct {
- Name string `default:"BuyCommand"`
- stockReceiver *StockReceiver
- }
- func (c *BuyCommand) GetName() string {
- return c.Name
- }
- func (c *BuyCommand) SetStockReceiver(stockReceiver *StockReceiver) {
- c.stockReceiver = stockReceiver
- }
- // 命令类调用执行者来自行真正的动作
- func (c *BuyCommand) Execute() {
- fmt.Println("BuyCommand::Execute() ")
- c.stockReceiver.Buy()
- }
- // SellCommand.go 出售命令,操作receiver,实现了抽象命令类
- type SellCommand struct {
- Name string `default:"BuyCommand"`
- stockReceiver *StockReceiver
- }
- func (s *SellCommand) GetName() string {
- return s.Name
- }
- func (s *SellCommand) SetStockReceiver(stockReceiver *StockReceiver) {
- s.stockReceiver = stockReceiver
- }
- // 命令类调用执行者来自行真正的动作
- func (s *SellCommand) Execute() {
- fmt.Println("SellCommand::Execute() ")
- s.stockReceiver.Sell()
- }
- // CommandInvoker.go 命令调用类,通过关联命令来执行命令的调用
- type CommandInvoker struct {
- Name string
- commandList []Command
- }
- func (c *CommandInvoker) GetName() string {
- return c.Name
- }
- // 储存命令
- func (c *CommandInvoker) TakeOrder(command Command) {
- fmt.Println("CommandInvoker::TakeOrder() " + command.GetName())
- c.commandList = append(c.commandList, command)
- }
- // 统一执行
- func (c *CommandInvoker) ExecuteOrders() {
- fmt.Println("CommandInvoker::ExecuteOrders() ")
- for _, command := range c.commandList {
- command.Execute()
- }
- // 命令执行后清除
- c.commandList = c.commandList[:0]
- }
- // StockReceiver.go 命令模式真正的执行类,不直接对外,通过command来调用
- type StockReceiver struct {
- Name string
- Num int
- }
- func (s *StockReceiver) Buy() {
- fmt.Println("StockReceiver::Buy() [Name=" +
- s.Name + " Num=" + strconv.Itoa(s.Num) + "]")
- }
- func (s *StockReceiver) Sell() {
- fmt.Println("StockReceiver::Sell() [Name=" +
- s.Name + " Num=" + strconv.Itoa(s.Num) + "]")
- }
- // main包下的main入口方法
- func main() {
- fmt.Println("test start:")
- /*
- * 命令模式是客户端通过一个命令执行者invoker,去执行某个命令command
- * 而命令则调用了业务类receiver的具体动作,从而完成真正的执行
- * 这种方式将命令和执行者进行了有效解耦。
- */
-
- // 先声明一个被操作对象,也就是接收者
- var stock1 = &src.StockReceiver{
- Name: "Apple",
- Num: 200,
- }
- // 再声明具体的命令
- var buyCommand = &src.BuyCommand{
- Name: "buyCommand",
- }
- buyCommand.SetStockReceiver(stock1)
- var sellCommand = &src.SellCommand{
- Name: "sellCommand",
- }
- sellCommand.SetStockReceiver(stock1)
- // 最后声明调用者,由调用者来执行具体命令
- var invoker = &src.CommandInvoker{
- Name: "invoker",
- }
- invoker.TakeOrder(buyCommand)
- invoker.TakeOrder(sellCommand)
- invoker.ExecuteOrders()
- // 再执行一只股票
- var stock2 = &src.StockReceiver{
- Name: "Google",
- Num: 100,
- }
- var buyCommand2 = &src.BuyCommand{
- Name: "buyCommand2",
- }
- buyCommand2.SetStockReceiver(stock2)
- invoker.TakeOrder(buyCommand2)
- invoker.ExecuteOrders()
- }
- // func.h文件,基础命令结构体head
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdbool.h>
- #include <string.h>
-
- // 基础命令结构体
- typedef struct Command
- {
- char name[50];
- struct StockReceiver *stock_receiver;
- void (*set_stock_receiver)(struct Command *command, struct StockReceiver *);
- void (*execute)(struct Command *);
- } Command;
- // 接受者对象
- typedef struct StockReceiver
- {
- char name[50];
- int num;
- void (*buy)(struct StockReceiver *);
- void (*sell)(struct StockReceiver *);
- } StockReceiver;
- StockReceiver *stock_receiver_constructor(char *name, int num);
- // 继承命令结构体
- typedef struct BuyCommand
- {
- char name[50];
- struct StockReceiver *stock_receiver;
- void (*set_stock_receiver)(struct BuyCommand *command, struct StockReceiver *);
- void (*execute)(struct Command *);
- } BuyCommand;
- BuyCommand *buy_command_constructor(char *name);
- // 继承命令结构体
- typedef struct SellCommand
- {
- char name[50];
- struct StockReceiver *stock_receiver;
- void (*set_stock_receiver)(struct SellCommand *command, struct StockReceiver *);
- void (*execute)(struct Command *);
- } SellCommand;
- SellCommand *sell_command_constructor(char *name);
- // 命令执行者
- typedef struct CommandInvoker
- {
- char name[50];
- void (*take_order)(struct CommandInvoker *invoker, Command *command);
- void (*execute_orders)(struct CommandInvoker *invoker);
- // 数组命令列表,记录待执行的命令对象
- struct Command **command_list;
- // 数组长度记录
- int command_list_size;
- // 若是柔性数组,则放在结构体最后,可以动态追加内容
- // struct Command *command_list[];
- } CommandInvoker;
- CommandInvoker *command_invoker_constructor(char *name);
- // buy_command.c 购买命令,操作receiver,实现了抽象命令类
- #include "func.h"
-
- // 购买命令,操作receiver,实现了抽象命令类
-
- void set_buy_stock_receiver(BuyCommand *command, StockReceiver *receiver)
- {
- command->stock_receiver = receiver;
- }
- // 命令类调用执行者来自行真正的动作
- void buy_command_execute(Command *command)
- {
- printf("\r\n BuyCommand::execute() [command->name=%s]", command->name);
- command->stock_receiver->buy(command->stock_receiver);
- }
- // 创建Buy命令对象
- BuyCommand *buy_command_constructor(char *name)
- {
- Command *command = (Command *)malloc(sizeof(Command));
- strncpy(command->name, name, 50);
- command->execute = &buy_command_execute;
- // 转为BuyCommand
- BuyCommand *buy_command = (BuyCommand *)command;
- buy_command->set_stock_receiver = &set_buy_stock_receiver;
- return buy_command;
- }
- // sell_command.c 出售命令,操作receiver,实现了抽象命令类
- #include "func.h"
-
- // 出售命令,操作receiver,实现了抽象命令类
-
- void set_sell_stock_receiver(SellCommand *command, StockReceiver *receiver) {
- command->stock_receiver = receiver;
- }
- // 命令类调用执行者来自行真正的动作
- void sell_command_execute(Command *command) {
- printf("\r\n SellCommand::execute() [command->name=%s]", command->name);
- command->stock_receiver->sell(command->stock_receiver);
- }
- // 创建Sell命令对象
- SellCommand *sell_command_constructor(char *name)
- {
- Command *command = (Command *)malloc(sizeof(Command));
- strncpy(command->name, name, 50);
- command->execute = &sell_command_execute;
- // 转为SellCommand
- SellCommand *buy_command = (SellCommand *)command;
- buy_command->set_stock_receiver = &set_sell_stock_receiver;
- return buy_command;
- }
- // command_invoker.c 命令调用类,通过关联命令来执行命令的调用
- #include "func.h"
-
- /*
- 命令调用类,通过关联命令来实行命令的调用
- 在命令模式中,Invoker(调用者)是一个可选的组件,
- 它负责将Command对象传递给Receiver,
- 并调用Command对象的execute方法来执行命令。
- Invoker在实现命令模式时可以有多种实现方式。
- */
-
- void print_command_list(Command **list, int command_list_size)
- {
- printf("\r\nThe current command_list:");
- for (int i = 0; i < command_list_size; i++)
- {
- printf("\r\n [i=%d, command->name=%s]", i, list[i]->name);
- }
- }
- // 把命令存储到调用者的命令列表
- void invoker_take_order(CommandInvoker *invoker, Command *command)
- {
- printf("\r\n CommandInvoker::take_order() [invoker->name=%s, command->name=%s, invoker->command_list_size=%d]", invoker->name, command->name, invoker->command_list_size);
- // 列表长度增加1位
- int new_command_list_size = invoker->command_list_size + 1;
- /* 如果采取柔性数组,则无需申请新空间和复制内容 */
- // 把原列表命令暂存下来
- Command **old_command_list = invoker->command_list;
- // 给命令列表申请新空间
- invoker->command_list = (Command **)calloc(new_command_list_size, sizeof(Command *));
- // 复制原有命令到命令列表,如果采取柔性数组则无需复制
- for (int i = 0; i < invoker->command_list_size; i++)
- {
- invoker->command_list[i] = old_command_list[i];
- }
- free(old_command_list);
- // 把新的命令添加列表最后
- invoker->command_list[new_command_list_size - 1] = command;
- invoker->command_list_size = new_command_list_size;
-
- // 打印当前有多少命令
- // print_command_list(invoker->command_list, invoker->command_list_size);
- }
- // 统一执行全部命令
- void invoker_execute_orders(CommandInvoker *invoker)
- {
- printf("\r\n CommandInvoker::execute_orders() ");
- int command_list_size = invoker->command_list_size;
- Command **command_list = invoker->command_list;
- for (int i = 0; i < command_list_size; i++)
- {
- Command *command = command_list[i];
- command->execute(command);
- command_list[i] = NULL;
- }
- // 命令执行完后清除命令列表
- invoker->command_list_size = 0;
- invoker->command_list = (Command **)calloc(0, sizeof(Command *));
- }
- // 初始化CommandInvoker命令对象
- CommandInvoker *command_invoker_constructor(char *name)
- {
- printf("\r\n command_invoker_constructor() [name=%s]", name);
- CommandInvoker *invoker = (CommandInvoker *)malloc(sizeof(CommandInvoker));
- strncpy(invoker->name, name, 50);
- invoker->command_list_size = 0;
- invoker->take_order = &invoker_take_order;
- invoker->execute_orders = &invoker_execute_orders;
- return invoker;
- }
- // stock_receiver.c 命令模式真正的执行类,不直接对外,通过command来调用
- #include "func.h"
-
- /* 命令模式真正的执行类,不直接对外,通过command来调用 */
-
- void stock_receiver_buy(StockReceiver *stock_receiver) {
- printf("\r\n StockReceiver::buy() [name=%s num=%d]", stock_receiver->name, stock_receiver->num);
- }
- void stock_receiver_sell(StockReceiver *stock_receiver) {
- printf("\r\n StockReceiver::sell() [name=%s num=%d]", stock_receiver->name, stock_receiver->num);
- }
- // 创建StockReceiver命令对象
- StockReceiver *stock_receiver_constructor(char *name, int num)
- {
- printf("\r\n stock_receiver_constructor() [name=%s, num=%d]", name, num);
- StockReceiver *receiver = (StockReceiver *)malloc(sizeof(StockReceiver));
- strncpy(receiver->name, name, 50);
- receiver->num = num;
- receiver->buy = &stock_receiver_buy;
- receiver->sell = &stock_receiver_sell;
- return receiver;
- }
- #include "../src/func.h"
-
- int main(void)
- {
- printf("test start:\r\n");
- /*
- * 命令模式是一种行为设计模式,它将请求或操作封装成单个对象,并使其可以被参数化和延迟执行。
- * 在命令模式中,客户端通过一个命令执行者invoker,去执行某个命令command
- * 而命令则调用了业务类receiver的具体动作,从而完成真正的执行
- * 这种方式将命令和执行者进行了有效解耦。
- */
-
- // 先声明一个被操作对象,也就是接收者
- StockReceiver *stocker_receiver1 = stock_receiver_constructor("Apple", 200);
- // 再声明具体的命令
- BuyCommand *buy_command = buy_command_constructor("buy_command");
- buy_command->set_stock_receiver(buy_command, stocker_receiver1);
- SellCommand *sell_command = sell_command_constructor("sell_command");
- sell_command->set_stock_receiver(sell_command, stocker_receiver1);
- // 最后声明调用者,由调用者来执行具体命令
- CommandInvoker *invoker = command_invoker_constructor("invoker");
- invoker->take_order(invoker, (Command *)buy_command);
- invoker->take_order(invoker, (Command *)sell_command);
- invoker->execute_orders(invoker);
- // 再执行一只股票,声明新的接受者
- StockReceiver *stock_receiver2 = stock_receiver_constructor("Google", 100);
- BuyCommand *buy_command2 = buy_command_constructor("buy_command2");
- // 这次只有buy命令
- buy_command2->set_stock_receiver(buy_command2, stock_receiver2);
- // 还用原来的invoker,或者新建invoker
- invoker->take_order(invoker, (Command *)buy_command2);
- invoker->execute_orders(invoker);
- return 0;
- }
不同语言实现设计模式源码:https://github.com/microwind/design-pattern