本文通过实例为大家分享了C语言实现三子棋小游戏的具体代码,供大家参考,具体内容如下
基本思路:
1.创建一个游戏选择面板.
2.创建并初始化棋盘。
3.玩家落子并判定,电脑落子并判定。
4.判定结果 ,游戏结束!
代码如下:
头文件:
- #pragma once
- #include<stdio.h>
- #include<windows.h>
- #include<stdlib.h>
- #include <time.h>
- #pragma warning(disable:4996)
-
- extern void Game();//游戏代码需要定义调用的函数
-
- #define ROW 3//FOW、FOL代表三子棋边界的长和宽
- #define COL 3
- #define INIT ' ' //INIT为空格的宏定义
- #define WHITE 'X' //X在三字棋代表Player
- #define BLACK 'O' //O在三字棋代表Computer
- #define DRAW 'D' //DRAW代表平局
- #define NEXT 'N' //NEXT代表继续 //MineClearence
各类函数:
- void InitBoard(char board[][COL], int row, int col)//棋盘初始化
- {
- for (int i = 0; i < row; i++){
- for (int j = 0; j < col; j++){
- board[i][j] = INIT;
- }
- }
- }
- static void ShowBoard(char board[][COL], int row, int col)//显示棋盘
- {
- system("cls");
- printf(" ");
- for (int i = 0; i < col; i++){
- printf("%4d", i + 1);
- }
- printf("\n--------------\n");
- for (int i = 0; i < row; i++){
- printf("%-2d", i + 1); //2
- for (int j = 0; j < col; j++){
- printf("| %c ", board[i][j]);
- }
- printf("\n--------------\n");
- }
- }
- static char IsEnd(char board[][COL], int row, int col)//最终结果
- {
- for (int i = 0; i < row; i++){
- if (board[i][0] == board[i][1] &&
- board[i][1] == board[i][2] &&
- board[i][0] != INIT){
- return board[i][0];
- }
- }
- for (int j = 0; j < COL; j++){
- if (board[0][j] == board[1][j] &&
- board[1][j] == board[2][j] &&
- board[0][j] != INIT){
- return board[0][j];
- }
- }
- if (board[0][0] == board[1][1] &&
- board[1][1] == board[2][2] &&
- board[1][1] != INIT){
- return board[1][1]; }
- if (board[0][2] == board[1][1] &&
- board[1][1] == board[2][0] &&
- board[1][1] != INIT){
- return board[1][1]; }
- for (int i = 0; i < row; i++){
- for (int j = 0; j < col; j++){
- if (board[i][j] == INIT){
- return NEXT;
- }
- }
- }
- return DRAW;
- }
- static void PlayerMove(char board[][COL], int row, int col)//玩家
- { int x = 0; int y = 0;
- while (1){
- printf("Please Enter Postion<x,y># ");
- scanf("%d %d", &x, &y);
- if (x < 1 || y < 1 || x > 3 || y > 3){
- printf("Enter Postion Error!\n");
- continue;
- }
- if (board[x - 1][y - 1] == INIT){
- board[x - 1][y - 1] = WHITE;
- break;
- }
- else{
- printf("Postion Is Not Empty!\n");
- }
- }
- }
- static void ComputerMove(char board[][COL], int row, int col)//电脑
- {
- while (1){
- int x = rand() % row;
- int y = rand() % col;
- if (board[x][y] == INIT){
- board[x][y] = BLACK;
- break;
- }
- }
- }
- void Game()
- {
- char board[ROW][COL];
- InitBoard(board, ROW, COL);
- srand((unsigned long)time(NULL));
- char result = 0;
- while (1){
- ShowBoard(board, ROW,COL);
- PlayerMove(board, ROW,COL);
- result = IsEnd(board, ROW, COL);
- if (result != NEXT){
- break;
- }
- ShowBoard(board, ROW, COL);
- ComputerMove(board,ROW, COL);
- result = IsEnd(board, ROW,COL);
- if (result != NEXT){
- break;
- }
- }
- ShowBoard(board, ROW,COL);
- switch (result){
- case WHITE:
- printf("You Win!\n");
- break;
- case BLACK:
- printf("You Lose!\n");
- break;
- case DRAW:
- printf("You == Computer!\n");
- break;
- default:
- printf("BUG!\n");
- break;
- }
- }
游戏选择面板(主函数)
- #include "game.h"
- static void Menu()
- {
- printf("|------------- 开始游戏 -------------|\n");
- printf("+------------- 1. Play -------------+\n");
- printf("+------------- 0. Exit -------------+\n");
- }
-
- int main()
- {
- int select = 0;
- int quit = 0;
- while (!quit){
- Menu();
- printf("Please Select#");
- scanf("%d",&select);
-
- switch (select){
- case 1:
- Game();
- break;
- case 0:
- quit = 1;
- break;
- default:
- printf("Enter Error, Try Again!\n");
- break;
- }
-
- }
- printf("bye!\n");
- system("pause");
- return 0;
- }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持w3xue。