本文实例为大家分享了Unity苹果手机Taptic震动的具体代码,供大家参考,具体内容如下
文件:ios震动.zip
将上方文件解压之后将MultiHaptic.mm的文件放到Assets/Plugins/iOS目录下,MultiHaptic.cs文件不用挂载到游戏物体上,在需要的时候调用里面的三个静态方法即可
附上MultiHaptic.cs的代码:
- using UnityEngine;
- using System.Runtime.InteropServices;
-
- public class MultiHaptic
- {
- [DllImport("__Internal")]
- static extern void _hapticMedium();
-
- [DllImport("__Internal")]
- static extern void _hapticLight();
-
- [DllImport("__Internal")]
- static extern void _hapticHeavy();
-
- public static void HapticLight()
- {
- if (Application.platform == RuntimePlatform.IPhonePlayer)
- if (PlayerPrefs.GetInt("Taptic", 1) == 1)
- {
- _hapticLight();
- }
- }
-
- public static void HapticMedium()
- {
- if (Application.platform == RuntimePlatform.IPhonePlayer)
- if (PlayerPrefs.GetInt("Taptic", 1) == 1)
- {
- _hapticMedium();
- }
- }
-
- public static void HapticHeavy()
- {
- if (Application.platform == RuntimePlatform.IPhonePlayer)
- if (PlayerPrefs.GetInt("Taptic", 1) == 1)
- {
- _hapticHeavy();
- }
- }
- }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持w3xue。