本文实例为大家分享了Unity调取移动端的麦克风进行录音并播放的具体代码,供大家参考,具体内容如下
1.对MicroPhone类的理解
对麦克风的调用在Unity里主要是用到了MicroPhone这个类,此类里面有几个方法可以方便我们实现功能

2.代码演示
- #region 模块信息
- // **********************************************************************
- // Copyright (C) 2018 Blazors
- // Please contact me if you have any questions
- // File Name: VoiceChat
- // Author: romantic123fly
- // WeChat||QQ: at853394528 || 853394528
- // **********************************************************************
- #endregion
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
-
-
- //此脚本须挂在录音按钮上
- public class Record : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
- {
- float tirecordingTimemer = 0;//录音时长限制
- public AudioSource aud;//存储声音
- public Text ShowTimeHint;//剩余时间的文字提示
- public void OnPointerDown(PointerEventData eventData)
- {
- Debug.Log("Start");
- StartCoroutine("KeepTime");
- aud.clip = Microphone.Start("Built-in Microphone", false, 60, 44100);
- }
- public void OnPointerUp(PointerEventData eventData)
- {
- Microphone.End("Built-in Microphone");
- StopCoroutine("KeepTime");
- Debug.Log("Over");
- aud.Play();
- }
- //此处开携程也行,用while也可以,放在updata里也没问题
- IEnumerator KeepTime()
- {
- for (tirecordingTimemer = 10; tirecordingTimemer >= 0; tirecordingTimemer -= Time.deltaTime)
- {
- if (tirecordingTimemer <= 10)
- {
- ShowTimeHint.text = "你还可以录 " + (int)tirecordingTimemer + " 秒";
- if (tirecordingTimemer < 1)
- {
- ShowTimeHint.text = "时间到";
- Microphone.End("Built-in Microphone");
- }
- }
- yield return 0;
- }
- }
- }
对应的ui组件挂靠一下直接运行工程就好了
3.运行结果


以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持w3xue。